Course

Introduction to Virtual Reality

University of London

Welcome to the Introduction to Virtual Reality course! This comprehensive training program delves into the fascinating world of Virtual Reality (VR), catering to beginners seeking an in-depth understanding of this cutting-edge technology. The course covers a wide array of topics, including the basics of VR, the hardware and history of VR, different applications of VR, the psychology of Virtual Reality, and the challenges of the medium. Whether you are new to VR or have some experience with the technology, this course will equip you with the knowledge and skills needed to evaluate existing VR applications and design, test, and implement your own VR experiences/games using Unity.

  • Learn about the hardware and history of VR, including different VR devices such as Oculus Rift, HTC Vive, and Mobile VR
  • Explore various applications of VR, ranging from 360 videos and scientific data visualization to medical training and physical rehabilitation
  • Dive into the psychology of VR, understanding the three illusions and the psychological effects of embodiment in virtual environments
  • Discover the challenges in VR, such as realism in graphics, animation, navigation, and addressing simulation sickness

This course is an essential stepping stone for individuals interested in exploring the potential of VR, providing a solid foundation for understanding and creating immersive virtual experiences. By the end of the course, participants will be empowered to evaluate existing VR applications and develop their own VR experiences using Unity, regardless of their previous experience in VR or game programming.

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Introduction to Virtual Reality
Course Modules

The course modules cover a range of topics, including VR hardware and history, applications, the psychology of VR, and the challenges in the VR medium. Participants will gain a comprehensive understanding of VR from both a technical and psychological perspective, setting the stage for developing their own VR experiences.

Virtual Reality- Hardware and History

Welcome to Module 1: Virtual Reality- Hardware and History. This module provides a comprehensive overview of the hardware and history of VR, covering various VR devices such as Oculus Rift, HTC Vive, and Mobile VR. Participants will gain insights into the evolution of VR technology and its impact on different industries, setting the stage for further exploration of VR applications and development.

VR Applications

Module 2: VR Applications delves into the diverse applications of VR, from 360 videos and scientific data visualization to medical training and physical rehabilitation. Participants will explore the potential of VR in different fields and gain a deeper understanding of how VR technology is transforming various industries.

The Psychology of VR: the Three Illusions

In Module 3: The Psychology of VR, participants will delve into the psychological aspects of VR, understanding the three illusions and the psychological effects of embodiment in virtual environments. This module provides a unique perspective on the immersive nature of VR and its impact on human perception and behavior.

Challenges in Virtual Reality

Module 4: Challenges in Virtual Reality explores the technical and practical challenges in the VR medium, including realism in graphics, animation, navigation, and addressing simulation sickness. Participants will gain insights into the complexities of creating immersive VR experiences and the strategies for overcoming common challenges in the VR environment.

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