Course

3D Graphics in Android: Sensors and VR

Imperial College London

This course, "3D Graphics in Android: Sensors and VR," offered by Imperial College London, provides a comprehensive introduction to creating virtual environments in Android. Students will explore a range of tools and techniques to develop immersive 3D environments, acquiring a well-rounded skill set in this rapidly growing field. The course assumes a foundational knowledge of Android programming and OpenGL, making it ideal for those with some experience in these areas.

The course is divided into four modules, each covering essential aspects of 3D graphics and VR development. The first module delves into animation, touch control, and lighting, while the second module focuses on textures, handling multiple 3D objects, and blending. In the third module, students will learn about creating a virtual environment, including the use of sensors and binocular view to produce a VR experience. The final module concludes the course by guiding students through the process of creating a VR app.

Throughout the course, practical exercises provide opportunities to apply the concepts learned, and a summative project enables students to showcase their skills in a professional portfolio. By the end of the course, students will be equipped to bring their VR ideas to life, having gained valuable expertise in creating immersive 3D environments for Android.

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3D Graphics in Android: Sensors and VR
Course Modules

This course comprises four modules. The first module covers animation, touch control, and lighting. The second module focuses on textures, multiple objects, and blending. The third module explores creating a virtual environment, including the use of sensors and binocular view for VR. The final module guides students through creating a VR app.

Animation, Touch Control and Lighting

This module provides a comprehensive overview of animation, touch control, and lighting in the context of 3D graphics for Android. Students will gain practical experience in these areas, laying the foundation for creating immersive virtual environments.

Textures, Multiple Objects and Blending

Building on the fundamentals covered in the previous module, this section delves into textures, handling multiple 3D objects, and blending techniques. Students will learn to apply and manipulate textures effectively, gaining essential skills for creating visually compelling 3D environments.

Creating a virtual environment

Here, students will explore the creation of a virtual environment in Android, leveraging sensors and binocular view to develop a VR experience. Practical exercises and guidance will equip students with the knowledge and skills to bring their VR ideas to life.

Create a VR app

In this final module, students will be guided through the process of creating a VR app. The module covers licensing, attributions, and practical tasks, enabling students to apply their learning to develop a complete VR application.

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